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[Event "Rated Antichess game"] [Site "https://lichess.org/eXF0VLsY"] [Date "2022.04.21"] [White "saurianne"] [Black "timthelion"] [Result "0-1"] [UTCDate "2022.04.21"] [UTCTime "22:12:11"] [WhiteElo "1130"] [BlackElo "1202"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+37"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. c4 was best. } (1. c4 e6 2. c5 Bxc5 3. Qc2 Bxf2 4. Qxh7 Rxh7 5. Kxf2 Rxh2 6. Rxh2 Ne7 7. Rh6 gxh6) 1... f5?? { (Mate in 15 → -4.21) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 hxg6 4. Ba6 bxa6 5. Qh5?? { (Mate in 15 → 5.42) Lost forced checkmate sequence. Na3 was best. } (5. Na3 Rxh2 6. Rxh2 c6 7. Nb5 axb5 8. Rh6 Bxh6 9. Qg4 Bxd2 10. Qxg6 Bxe1 11. Qxc6 Bxf2) 5... gxh5 6. Nh3?? { (Mate in 20 → 3.32) Lost forced checkmate sequence. Na3 was best. } (6. Na3 a5 7. g4 hxg4 8. Nf3 gxf3 9. d3 Rxh2 10. Rxh2 Nh6 11. Rxh6 Bxh6 12. Bxh6 Na6) 6... h4?? { (3.32 → Mate in 15) Checkmate is now unavoidable. c6 was best. } (6... c6 7. Rf1) 7. Ke2?! { (Mate in 15 → 27.21) Lost forced checkmate sequence. Rf1 was best. } (7. Rf1 Nh6 8. g3 hxg3 9. hxg3 Rh7 10. g4 Nxg4 11. f4 Rxh3 12. Rf3 Rxf3 13. Ke2 Rxf4) 7... Kf7?! { (27.21 → Mate in 15) Checkmate is now unavoidable. c5 was best. } (7... c5) 8. f4?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Rd1 was best. } (8. Rd1 Nh6 9. g3 hxg3 10. fxg3 Rh7 11. g4 Nxg4 12. d4 Rxh3 13. Rh1 Nxh2 14. Rxh2 Rxh2) 8... e5 9. fxe5 Kf6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Qg5 was best. } (9... Qg5 10. Nxg5 Bc5 11. Nxf7 c6 12. Nxh8 Bg1 13. Rxg1 d5 14. exd6 Bh3 15. gxh3 a5 16. Rxg8) 10. exf6 Qxf6 11. Nf4?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. b4 was best. } (11. b4 Bxb4 12. d4 Qxd4 13. a4 Qxa1 14. c4 Qxb1 15. g3 hxg3 16. hxg3 Rxh3 17. Rxh3 Qxc1) 11... Qxf4?? { (Mate in 10 → 4.10) Lost forced checkmate sequence. Qxb2 was best. } (11... Qxb2 12. Bxb2 Nc6 13. Bxh8 Ne5 14. Bxe5 Nh6 15. Bxc7 d5 16. Nxd5 Bh3 17. gxh3 Bb4 18. Nxb4) 12. Rf1?? { (4.10 → -1.61) Blunder. Re1 was best. } (12. Re1) 12... Qxd2 13. Rxf8 Qxc2 14. Rxg8 Qxb1?? { (-1.36 → Mate in 7) Checkmate is now unavoidable. Qxc1 was best. } (14... Qxc1 15. Rxh8 Qxb2 16. Rxh4 Qxa2 17. Rxa2 c5 18. Rxa6 Nxa6 19. Rh3 Nc7 20. Rf3 a5 21. h4) 15. Rxc8?? { (Mate in 7 → 0.46) Lost forced checkmate sequence. Rxb1 was best. } (15. Rxb1 Rxg8 16. Bg5 Rxg5 17. h3 Rxg2 18. Rc1 Rxe2 19. Rxc7 Rxb2 20. Rxc8 Rxa2 21. Rxb8 Rxb8#) 15... Qxb2?? { (0.46 → Mate in 12) Checkmate is now unavoidable. Rxc8 was best. } (15... Rxc8 16. Rxb1) 16. Rxc7?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Bxb2 was best. } (16. Bxb2 Rxc8 17. h3 Rh8 18. Bxh8 d5 19. Kd3 d4 20. Kxd4 c6 21. Ke4 c5 22. Rb1 c4) 16... Qxe2?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxa2 was best. } (16... Qxa2 17. Rxa2 Nc6 18. Rxc6 dxc6 19. Rxa6 Rab8 20. Rxa7 Rb2 21. Bxb2 Rh7 22. Rxh7 c5 23. Rxh4) 17. Rxd7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rxa7 was best. } (17. Rxa7 Qxa2 18. Rxa8 Qxg2 19. R8xa6 Nxa6 20. Rxa6 Qxh2 21. Ra2 Qxa2 22. Ba3 Qxa3#) 17... Qxg2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Qxa2 was best. } (17... Qxa2 18. Rxa7 Rxa7 19. Rxa2 Rc8 20. Rxa6 Rxc1 21. Rxa7 Na6 22. Rxa6 Rc6 23. Rxc6 h3 24. gxh3#) 18. Rxa7 Qxh2 19. Rxa6 Qxa2 20. Rxa8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. R1xa2 was best. } (20. R1xa2 Rxa6 21. Rxa6 Nxa6 22. Bh6 Rxh6#) 20... Qxa1?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Qxa8 was best. } (20... Qxa8 21. Rxa8 Nc6 22. Rxh8 Na5 23. Rxh4 Nc4 24. Rxc4#) 21. Rxb8?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Rxa1 was best. } (21. Rxa1 Na6 22. Rxa6 Ra8 23. Rxa8 h3 24. Be3 h2 25. Bg1 hxg1=K 26. Ra3 Kf1 27. Rd3 Kg1) 21... Qxc1 22. Rxh8 Qg1 23. Rxh4 Qh1 24. Rxh1# { Game ends by variant rule. } 0-1