lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/OntitpPa"] [Date "2019.04.20"] [White "WillowRun"] [Black "ninerone"] [Result "0-1"] [UTCDate "2019.04.20"] [UTCTime "21:57:20"] [WhiteElo "1629"] [BlackElo "1320"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+198"] [Variant "Antichess"] [TimeControl "120+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Na6?? { (1.49 → Mate in 18) Checkmate is now unavoidable. Ba6 was best. } (2... Ba6 3. Bxa6) 3. Bxa6 Bxa6 4. c4 Bxc4 5. d3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Qg4 was best. } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8 10. h4 Qxb1 11. h5 Qxc1) 5... Bxd3?? { (Mate in 14 → 1.62) Lost forced checkmate sequence. Bxa2 was best. } (5... Bxa2 6. Rxa2 Rb8 7. Rxa7 Rxb2 8. Rxc7 Qxc7 9. Bxb2 Qxh2 10. Rxh2 e5 11. Bxe5 h5 12. Rxh5) 6. Qxd3 g6 7. Qxd7?! { (1.41 → 0.33) Inaccuracy. Qxg6 was best. } (7. Qxg6) 7... Kxd7 8. Ne2?? { (1.81 → -2.80) Blunder. Nc3 was best. } (8. Nc3 Ke6) 8... f6?? { (-2.80 → 4.33) Blunder. Rb8 was best. } (8... Rb8 9. b4) 9. h4?? { (4.33 → -1.06) Blunder. e4 was best. } (9. e4 f5) 9... g5 10. hxg5 fxg5 11. Rxh7 Rxh7 12. Nf4?? { (0.12 → Mate in 10) Checkmate is now unavoidable. a3 was best. } (12. a3 Qc8) 12... gxf4 13. exf4 Rh3 14. gxh3 Nf6 15. Ke2 Ng4 16. hxg4 Ke6?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. e5 was best. } (16... e5 17. fxe5 Bh6 18. Bxh6 Qg5 19. Bxg5 Ke7 20. Bxe7 c5 21. Bxc5 Rd8 22. Bxa7 Rd4 23. Bxd4#) 17. f5?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Kd1 was best. } (17. Kd1 Qxd1 18. g5 Qxc1 19. Na3 Qxb2 20. Rd1 Qxf2 21. Nc2 Qxc2 22. Re1 Qxa2 23. Rxe6 Qxe6) 17... Kxf5 18. gxf5 Bh6 19. Bxh6 Qd2?? { (Mate in 5 → 7.44) Lost forced checkmate sequence. e6 was best. } (19... e6 20. fxe6 Qg5 21. Bxg5 Rd8 22. Bxd8 a6 23. Bxc7 a5 24. Bxa5#) 20. Kxd2?? { (7.44 → Mate in 5) Checkmate is now unavoidable. Bxd2 was best. } (20. Bxd2 e5) 20... Rf8 21. Bxf8 c5 22. Bxe7 a6?? { (Mate in 3 → 2.35) Lost forced checkmate sequence. a5 was best. } (22... a5 23. Bxc5 a4 24. f6 a3 25. bxa3#) 23. Bxc5 a5 24. Bb4?? { (2.30 → Mate in 2) Checkmate is now unavoidable. a3 was best. } (24. a3 a4 25. b3 axb3 26. f6 b2 27. Ke2 bxa1=K 28. Kf3 Kxb1 29. f7 Kc1 30. a4 Kc2) 24... axb4 25. a4 bxa3 26. Rxa3# { Game ends by variant rule. } 0-1